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Posted: Jul. 21, 2009 - 5 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Community

I for one have faith in the MTGO community as a whole.  That view will never really change.  All players are unique to their own individualness.  What I've grown to realize in this community is that there are certain people who believe that they are the community and that what they say is.  Many people are trying to provoke a specific response from me so here's my response.

 

I really don't care the views of individuals against me.  Everyone is entitled to their opinion.  I'm not always the most liked individual.  I'm not always the most hated individual.  I can only do what I choose to do and that's it.  How I handle myself and the actions that come from me are of my own accord.  Am I perfect?  No.  Do I strive for perfection?  Somewhat, yeah.  I like to think that I think things through and to the best of my abilities.  That's all really I can give afterall.  So I accept that there are things that I do really great and some things I fail miserably at.

 

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This project has been an absolute blessing for me.  The two people who helped cultivate this project (Meuslix and NeoNetGen) have sense moved away from the project but it still lives on.  It is my opinion that the actions of these two people were very noble and will live on as the months and years go by for it if wasn't for their enginuity and my time, none of this would have come to fruition.

 

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Yes I am aware of all the "bad press" that MyMTGO.com is receiving from members of the MTGO community.  I'm not a fool.  But I look at things a bit differently these days.  The fact that players will be who they want to be and fabircate what they want to fabricate is completely up to them.  I'm not going to play their game though really nor to I have any interest in playing it.  You may think I'm a coward for this decision but it's my decision.

 

alt

 

Thank you to everyone who has been so kind to me and the project over the past 7 months.  I'm continuing to looking forward to helping the MTGO community however I can and feel that this project is continuing to grow in an extremely healthy pace.  We're doing things here no other site offers the MTGO community and it's really the players (who both support and loath) that make this project possible.

Posted: Jul. 20, 2009 - 6 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Website

I've been looking at how to continue the advancements of this project and I have stumbled upon a product that many of you may be interested in.  I have the availability to get forums installed on MyMTGO.com.  But the problem I have and can see is what would be the differences between Groups and Forums?  Here's a small list I've come up with to support the arguement.

 

As it stands now, every verified member of this community has the ability to create their own group.  I think this is really amazing as it gives people the ability and control to be able to help shape the community and its needs.  It's like starting up your own little club.  You find people with common interested and you discuss amongst yourselves your little club topic.  I for one love it.  But there's a draw back.  There are groups that have little to no activity in them.  There are groups with no to few members in it.  So the upside is you can talk about what it is you want to talk about, the downside is you can have groups that have little to nothing to talk about once said group is created.

 

But there's something to be said about this though.  MyMTGO.com, as a whole and a project, has always been about doing things that hasn't been seen in the MTGO community.  We were the first to do username verification with Infobot preventing username-snipping.  We were the first to give people an out-of-MTGO identity.  We were the first to give the players the control to be able to create groups.  We were the first to have the ability to let you import your MTGO collection into the website and browse a deck with the website showing you which cards you are missing (if any).  All of these first. 

 

People wanted an Arcade so they could play games.  I did that but hesitantly.  Arcades on websites are already done.  But, it's what some of you wanted so it's done.  Now the option of me having Forums is upon me and I'm asking, do you guys want this?  One key advantage to having Forums (I promissed Huma I'd be looking into this issue here) is I can set moderators.  But Forums are constrictive to what I create, not the users.  That seems limiting in an environment like this.  Freedom to create what you want.  So I'll leave it up to the members of the site.  Let me know your opinion and what you think.  Kill Groups and Get Forums?

 

Tweaker

Posted: Jul. 14, 2009 - 3 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Misc

I'm curious who in the community is on MyMTGO and in the M10 beta.  What do you think of the new system so far?  What about the new cards?

Posted: Jul. 1, 2009 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Spoiler

White(41/41)

Ajani Goldmane - 2WW
Planeswalker - Ajani (Mythic Rare)
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token onto the battlefield with "This creature's power and toughness are each equal to your life total."
4


Angel's Mercy - 2WW
Instant (Common)
You gain 7 life.
“Until that day I cursed the angels, those uncaring lights in the sky. They rewarded my scorn with the gift of time, every year of which I’ve spent in devotion to their names.”—Torian Sha, Soul Warden
Illus. Andrew Robinson


Armored Ascension - 3W
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.


Baneslayer Angel - 3WW
Creature - Angel (Mythic Rare)
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
Illus. Greg Staples
#4/249


Blinding Mage - 1W
Creature - Human Wizard (Common)
{W}, {T}: Tap target creature.
1/2
#5/249


Captain of the Watch - 4WW
Creature - Human Soldier (Rare)
Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
3/3
Illus. Greg Staples
#6/249


Celestial Purge - 1W
Instant (Uncommon)
Exile target black or red permanent.
#7/249

Divine Verdict - 3W
Instant (Common)
Destroy target attacking or blocking creature.
Giants and pit spawn attempted to topple the cathedral’s pillars. The fine grit of their remains still swirls in the breeze outside.
Illus. Kev Walker
#8/249


Elite Vanguard - W
Creature - Human Soldier (Uncommon)
"Simba who?"
2/1
#9/249


Excommunicate - 2W
Sorcery (Common)
Put target creature on top of its owner's library.
#10/249


Glorious Charge - 1W
Instant (Common)
Creatures you control get +1/+1 until end of turn.
#11/249


Griffin Sentinel - 2W
Creature - Griffin (Common)
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
Illus. Warren Mahy
#12/249


Guardian Seraph - 2WW
Creature - Angel (Rare)
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
3/4
Illus. Paul Bonner
#13/249


Harm's Way - W
Instant (Uncommon)
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.
Illus. Dan Scott
#14/249


Holy Strength - W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+2.


Honor of the Pure - 1W
Enchantment (Rare)
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Illus. Greg Staples


Indestructibility - 3W
Enchantment - Aura (Rare)
Enchant permanent
Enchanted permanent is indestructible.


Lifelink - W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has lifelink.
(Damage dealt by the creature also causes its controller to gain that much life.)
The spoils of war are not measured only in gold and silver.
Illus. Terese Nielsen


Lightwielder Paladin - 3WW
Creature - Human Knight (Rare)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4
Illus. D. Alexander Gregory


Mesa Enchantress - 1WW
Creature - Human Druid (Rare)
Whenever you cast an enchantment spell, you may draw a card.
0/2


Open the Vaults - 4WW
Sorcery (Rare)
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
#21/249


Pacifism - 1W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature can't attack or block.


Palace Guard - 2W
Creature - Human Soldier (Common)
Palace Guard can block any number of creatures.
“I’m not nearly as bothered by being outnumbered as I am by their foul stench.”
1/4
Illus. Volkan Baga


Planar Cleansing - 3WWW
Sorcery (Rare)
Destroy all nonland permanents.
A new beginning requires a clean slate.
Illus. Michael Komarck
#24/249


Razorfoot Griffin - 3W
Creature - Griffin (Common)
Flying, first strike
2/2


Rhox Pikemaster - 2WW
Creature - Rhino Soldier (Uncommon)
First strike
Other Soldier creatures you control have first strike.
3/3
#26/249


Righteousness - W
Instant (Uncommon)
Target blocking creature gets +7/+7 until end of turn.


Safe Passage - 2W
Instant (Common)
Prevent all damage that would be dealt to you and creatures you control this turn.
With one flap of her wings, the angel beat back the fires of war.
Illus. Christopher Moeller


Serra Angel - 3WW
Creature - Angel (Uncommon)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Her sword sings more beautiful than any choir.
4/4
Illus. Greg Staples
#29/249


Siege Mastodon - 4W
Creature - Elephant (Common)
"Defending the citadel is easy. I just take these big fellows outside the main gate and let the enemy take a good long look."
-Mastodon keeper
3/5
Illus. Matt Cavotta


Silence - W
Instant (Rare)
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
"All the wizardry in the world has to pass through one small and easily sealed door." -Ajani Goldmane
Illus. Wayne Reynolds
#31/249


Silvercoat Lion - 1W
Creature - Cat (Common)
Hunters of every species on the savannah, silvercoats disdain camouflage in favor of total dominance of the food chain.
2/2
Illus. Terese Nielsen


Solemn Offering - 2W
Sorcery (Common)
Destroy target artifact or enchantment. You gain 4 life.
"'A relic donation is suggested.' 'The suggestion is mandatory.'"
-Temple signs
Illus. Sam Wood


Soul Warden - W
Creature - Human Cleric (Common)
Whenever another creature enters the battlefield, you gain 1 life.
1/1
#34/249


Stormfront Pegasus - 1W
Creature - Pegasus (Common)
Flying
2/1


Tempest of Light - 2W
Instant (Uncommon)
Destroy all enchantments.


Undead Slayer - 2W
Creature - Human Cleric (Uncommon)
{W},{T}: Exile target Skeleton, Vampire, or Zombie.
2/2
#37/249


Veteran Armorsmith - WW
Creature - Human Soldier (Common)
Other Soldier creatures you control get +0/+1.
"Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel."
2/3
Illus. Michael Komarck


Veteran Swordsmith - 2W
Creature - Human Soldier (Common)
Other Soldier creatures you control get +1/+0.
"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."
3/2
Illus. Michael Komarck


Wall of Faith - 3W
Creature - Wall (Common)
Defender
{W}: Wall of Faith gets +0/+1 until end of turn.
0/5
#40/249


White Knight - WW
Creature - Human Knight (Uncommon)
First strike, protection from black
2/2


Blue(41/41)


Air Elemental - 3UU
Creature - Elemental (Uncommon)
Flying (This creature can't be blocked except by creatures with flying or reach.)
4/4


Alluring Siren - 1U
Creature - Siren (Uncommon)
{T}: Target creature an opponent controls attacks you this turn if able.
"The ground polluted floats with human gore,
And human carnage taints the dreadful shore
Fly swift the dangerous coast: let every ear
Be stopp'd against the song! 'tis death to hear!"- Homer, The Odyssey, trans. Pope
1/1
Illus. Chippy


Cancel - 1UU
Instant (Common)
Counter target spell.
Illus. David Palumbo
#44/249


Clone - 3U
Creature - Shapeshifter (Rare)
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
#45/249


Convincing Mirage - 1U
Enchantment - Aura (Common)
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."
Illus. Ryan Pancoast


Coral Merfolk - 1U
Creature - Merfolk (Common)
2/1


Disorient - 3U
Instant (Common)
Target creature gets -7/-0 until end of turn.
"If it has a brain, even a primitive one, we can most surely scramble it."- Garild, merfolk mage
Illus. John Matson


Divination - 2U
Sorcery (Common)
Draw two cards.


Djinn of Wishes - 3UU
Creature - Djinn (Rare)
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
2{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4


Essence Scatter - 1U
Instant (Common)
Counter target creature spell.
Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.
Illus. John Foster
#51/249


Fabricate - 2U
Sorcery (Uncommon)
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.


Flashfreeze - 1U
Instant (Uncommon)
Counter target red or green spell.


Hive Mind - 5U
Enchantment (Rare)
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
“All consciousness is one, separated only by a thin veil of the physical.”—Jace Beleren
Illus. Steve Argyle


Horned Turtle - 2U
Creature - Turtle (Common)
1/4


Ice Cage - 1U
Enchantment - Aura (Common)
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Illus. Mike Bierek


Illusionary Servant - 1UU
Creature - Illusion (Common)
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted." - Jace Beleren
3/4
Illus. Dave Kendall


Jace Beleren - 1UU
Planeswalker - Jace (Mythic Rare)
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
3
Illus. Aleksi Briclot
#58/249


Jump - U
Instant (Common)
Target creature gains flying until end of turn.


Levitation - 2UU
Enchantment (Uncommon)
Creatures you control have flying. (They can't be blocked except by creatures with flying or reach.)


Merfolk Looter - 1U
Creature - Merfolk Rogue (Common)
{T}: Draw a card, then discard a card.
1/1


Merfolk Sovereign - 1UU
Creature - Merfolk (Rare)
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature is unblockable this turn.
“The sharks envy our ferocity. The eels envy our cunning.”
2/2
Illus. Jesper Ejsing


Mind Control - 3UU
Enchantment - Aura (Uncommon)
Enchant creature
You control enchanted creature.
#63/249


Mind Spring - XUU
Sorcery (Rare)
Draw X cards.


Negate - 1U
Instant (Common)
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Illus. Jeremy Jarvis
#66/249


Phantom Warrior - 1UU
Creature - Illusion Warrior (Uncommon)
Phantom Warrior is unblockable.
2/2


Polymorph - 3U
Sorcery (Rare)
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and shuffles all other cards revealed this way into his or her library.


Ponder - U
Sorcery (Common)
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
#68/249


Sage Owl - 1U
Creature - Bird (Common)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1


Serpent of the Endless Sea - 4U
Creature - Serpent (Common)
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
*/*
Illus. Kieran Yanner


Sleep - 2UU
Sorcery (Uncommon)
Tap all creatures target opponent controls. Creatures that player controls don't untap during their controller's next untap step.


Snapping Drake - 3U
Creature - Drake (Common)
Flying
3/2
Illus. Todd Lockwood


Sphinx Ambassador - 5UU
Creature - Sphinx (Mythic Rare)
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player’s library for a card, then that player names a card. If you searched for a creature card that isn’t the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
5/5


Telepathy - U
Enchantment (Uncommon)
Your opponents play with their hands revealed.


Time Warp - 3UU
Sorcery (Mythic Rare)
Target player takes an extra turn after this one.


Tome Scour - U
Sorcery (Common)
Target player puts the top five cards of his or her library into his or her graveyard.
Genius is overrated, especially when it’s someone else's.
Illus. Steven Belledin


Traumatize - 3UU
Sorcery (Rare)
Target player puts the top half of his or her library, rounded down, into his or her graveyard.


Twincast - UU
Instant (Rare)
Copy target instant or sorcery spell. You may choose new targets for the copy.


Unsummon - U
Instant (Common)
Return target creature to its owner's hand.


Wall of Frost - 1UU
Creature - Wall (Uncommon)
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." -Lumi, Goatherd
0/7
Illus. Mike Bierek
#80/249


Wind Drake - 2U
Creature - Drake (Common)
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/2


Zephyr Sprite - U
Creature - Faerie (Common)
Flying
"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."
1/1
Illus. Kev Walker


Black(41/41)


Acolyte of Xathrid - B
Creature - Human Cleric (Common)
{1}{B}, {T}: Target player loses 1 life.
Like all priests, she gives her blessings only to those truly worthy of them.
0/1
Illus. Chris Rahn
#83/249


Assassinate - 2B
Sorcery (Common)
Destroy target tapped creature.


Black Knight - BB
Creature - Human Knight (Uncommon)
First strike, protection from white
2/2
Illus. Christopher Moeller
#85/249


Bog Wraith - 3B
Creature - Wraith (Uncommon)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
3/3


Cemetery Reaper - 1BB
Creature - Zombie (Rare)
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
2/2


Child of Night - 1B
Creature - Vampire (Common)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/1
#88/249


Consume Spirit - X1B
Sorcery (Uncommon)
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.


Deathmark - B
Sorcery (Uncommon)
Destroy target green or white creature.


Diabolic Tutor - 2BB
Sorcery (Uncommon)
Search your library for a card and put that card into your hand. Then shuffle your library.


Disentomb - B
Sorcery (Common)
Return target creature card from your graveyard to your hand.


Doom Blade - 1B
Instant (Common)
Destroy target nonblack creature.


Dread Warlock - 1BB
Creature - Human Wizard (Common)
Dread Warlock can't be blocked except by black creatures.
2/2


Drudge Skeletons - 1B
Creature - Skeleton (Common)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/1


Duress - B
Sorcery (Common)
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.


Gravedigger - 3B
Creature - Zombie (Common)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2


Haunting Echoes - 3BB
Sorcery (Rare)
Exile all cards in target player's graveyard other than basic land cards. Search that player's library for all cards with the same name as cards exiled this way and exile them. Then that player shuffles his or her library.


Howling Banshee - 2BB
Creature - Spirit (Uncommon)
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
Villagers cloaked the town in magical silence, but their ears still bled.
3/3
Illus. Andrew Robinson


Hypnotic Specter - 1BB
Creature - Specter (Rare)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2/2


Kelinore Bat - 2B
Creature - Bat (Common)
Flying
The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.
2/1
Illus. Dave Kendall


Liliana Vess - 3BB
Planeswalker - Liliana (Mythic Rare)
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards onto the battlefield under your control.
5


Looming Shade - 2B
Creature - Shade (Common)
{B}: Looming Shade gets +1/+1 until end of turn.
1/1


Megrim - 2B
Enchantment (Uncommon)
Whenever an opponent discards a card, Megrim deals 2 damage to that player.


Mind Rot - 2B
Sorcery (Common)
Target player discards two cards.


Mind Shatter - XBB
Sorcery (Rare)
Target player discards X cards at random.


Nightmare - 5B
Creature - Nightmare Horse (Rare)
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/*


Relentless Rats - 1BB
Creature - Rat (Uncommon)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2

Rise from the Grave - 4B
Sorcery (Uncommon)
Put target creature in a graveyard onto the battlefield under your control. That creature is black and is a Zombie in addition to its other types.


Royal Assassin - 1BB
Creature - Human Assassin (Rare)
{T}: Destroy target tapped creature.
1/1


Sanguine Bond - 3BB
Enchantment (Rare)
Whenever you gain life, target opponent loses that much life.
“Blood is constant. Every drop I drink, someone must bleed.”—Vradeen, vampire nocturnus
Illus. Jaime Jones


Sign in Blood - BB
Sorcery (Common)
Target player draws two cards and loses 2 life.
“You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?” - Xathrid demon
Illus. Howard Lyon


Soul Bleed - 2B
Enchantment - Aura (Common)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player loses 1 life.
#113/249


Tendrils of Corruption - 3B
Instant (Common)
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.


Underworld Dreams - BBB
Enchantment (Rare)
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.


Unholy Strength - B
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +2/+1.


Vampire Aristocrat - 2B
Creature - Vampire Rogue (Common)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
2/2
#117/249


Vampire Nocturnus - 1BBB
Creature - Vampire (Mythic Rare)
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
3/3


Wall of Bone - 2B
Creature - Skeleton Wall (Uncommon)
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone.
1/4


Warpath Ghoul - 2B
Creature - Zombie (Common)
The battle was over, but the carnage continued for days.
3/2
Illus. rk post


Weakness - B
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets -2/-1.


Xathrid Demon - 3BBB
Creature - Demon (Mythic Rare)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature’s power. If you can’t sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7
Illus. Wayne Reynolds


Zombie Goliath - 4B
Creature - Zombie Giant (Common)
"HULK WANT BRAINS!!!"
4/3


Red(41/41)


Act of Treason - 2R
Sorcery (Uncommon)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
“Rage courses in every heart, yearning to betray its rational prison.”—Sarkhan Vol
Illus. Eric Deschamps


Ball Lightning - RRR
Creature - Elemental (Rare)
Trample, haste
At the beginning of the end step, sacrifice Ball Lightning.
6/1
#123/249


Berserkers of Blood Ridge - 4R
Creature - Human Berserker (Common)
Berserkers of Blood Ridge attacks each turn if able.
4/4


Bogardan Hellkite - 6RR
Creature - Dragon (Mythic Rare)
Flash (You may cast this spell any time you could cast an instant)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
5/5
Illus. Scott M. Fischer
#128/249


Burning Inquiry - R
Sorcery (Common)
Each player draws three cards, then discards three cards at random.
Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.
Illus. Zoltan Boros & Gabor Szikszai


Burst of Speed - R
Instant (Common)
Creatures you control gain haste until end of turn.
#129/249


Canyon Minotaur - 3R
Creature - Minotaur Warrior (Common)
3/3


Capricious Efreet - 4RR
Creature - Efreet (Rare)
At the beginning of your upkeep, choose target nonland permanent you control and up to two nonland permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
6/4
Illus. Justin Sweet
#151/249


Chandra Nalaar - 3RR
Planeswalker - Chandra (Mythic Rare)
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
6


Dragon Whelp - 2RR
Creature - Dragon (Uncommon)
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. At the beginning of the end step, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.
2/3


Earthquake - XR
Sorcery (Rare)
Earthquake deals X damage to each creature without flying and each player.


Fiery Hellhound - 1RR
Creature - Elemental Hound (Common)
{R}: Fiery Hellhound gets +1/+0 until end of turn.
Once a barbarian army has conquered a region, their shamans summon hellhounds that keep undesirables out and prisoners in.
2/2
Illus. Ted Galaday


Fireball - XR
Sorcery (Uncommon)
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to cast Fireball, pay {1} for each target beyond the first.


Firebreathing - R
Enchantment - Aura (Common)
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.


Goblin Artillery - 1RR
Creature - Goblin Warrior (Uncommon)
{T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
1/3
#138/249


Goblin Chieftain - 1RR
Creature - Goblin (Rare)
Haste
Other Goblin creatures you control get +1/+1 and have haste.
“We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war.”
2/2
Illus. Sam Wood


Goblin Piker - 1R
Creature - Goblin Warrior (Common)
"Piker?! I barely know her!"
2/1


Ignite Disorder - 1R
Instant (Uncommon)
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.


Inferno Elemental - 4RR
Creature - Elemental (Uncommon)
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
4/4


Jackal Familiar - R
Creature - Hound (Common)
Jackal Familiar can’t attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator’s instinct." - Taivang, barbarian warlord
2/2
Illus. Alex Horley-Orlandelli


Kindled Fury - R
Instant (Common)
Target creature gets +1/+0 and gains first strike until end of turn.


Lava Axe - 4R
Sorcery (Common)
Lava Axe deals 5 damage to target player.


Lightning Bolt - R
Instant (Common)
Lightning Bolt deals 3 damage to target creature or player.
Illus. Christopher Moeller

Lightning Elemental - 3R
Creature - Elemental (Common)
Haste (This creature can attack and {T} as soon as it comes under your control.)
4/1

Magma Phoenix - 3RR
Creature - Phoenix (Rare)
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
3/3
Illus. Raymond Swanland


Manabarbs - 3R
Enchantment (Rare)
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.


Panic Attack - 2R
Sorcery (Common)
Up to three target creatures can't block this turn.


Prodigal Pyromancer - 2R
Creature - Human Wizard (Uncommon)
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.
1/1

Pyroclasm - 1R
Sorcery (Uncommon)
Pyroclasm deals 2 damage to each creature.


Raging Goblin - R
Creature - Goblin Berserker (Common)
Haste (This creature can attack and {T} as soon as it comes under your control.)
1/1


Seismic Strike - 2R
Instant (Common)
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
#154/249


Shatter - 1R
Instant (Common)
Destroy target artifact.


Shivan Dragon - 4RR
Creature - Dragon (Rare)
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
5/5


Siege-Gang Commander - 3RR
Creature - Goblin (Rare)
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
2/2


Sparkmage Apprentice - 1R
Creature - Human Wizard (Common)
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
1/1


Stone Giant - 2RR
Creature - Giant (Uncommon)
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the end step.
3/4


Trumpet Blast - 2R
Instant (Common)
Attacking creatures get +2/+0 until end of turn.


Viashino Spearhunter - 2R
Creature - Viashino Warrior (Basic Land)
First strike (This creature deals combat damage before creatures without first strike.)
Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.
2/1
Illus. Carl Critchlow


Wall of Fire - 1RR
Creature - Wall (Uncommon)
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
0/5


Warp World - 5RRR
Sorcery (Rare)
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then puts all enchantment cards revealed this way onto the battlefield, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library in any order.


Yawning Fissure - 4R
Sorcery (Common)
Each opponent sacrifices a land.


Green(41/41)


Acidic Slime - 3GG
Creature - Ooze (Uncommon)
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
#165/249


Ant Queen - 3GG
Creature - Insect (Rare)
{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.
5/5
#166/249


Awakener Druid - 2G
Creature - Human Druid (Uncommon)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. (It's still a land)
1/1
#167/249


Birds of Paradise - G
Creature - Bird (Rare)
Flying (This creature can't be blocked except by creatures with flying or reach.)
{T}: Add one mana of any color to your mana pool.
Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue.
0/1
Illus. Marcelo Vignali
#168/249


Borderland Ranger - 2G
Creature - Human Scout (Common)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
"Only fools and bandits use roads."
2/2
Illus. Jesper Ejsing


Bountiful Harvest - 4G
Sorcery (Common)
You gain 1 life for each land you control.


Bramble Creeper - 4G
Creature - Elemental (Common)
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
"I've seen the fully grown ones tear a baloth to gory ribbons in seconds."
-Kivi, thornberry harvester
0/3
Illus. Carl Critchlow


Centaur Courser - 2G
Creature - Centaur Warrior (Common)
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
-Ramal, sage of Westgate
3/3
Illus. Vance Kovacs


Craw Wurm - 4GG
Creature - Wurm (Common)
6/4


Cudgel Troll - 2GG
Creature - Troll (Uncommon)
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
4/3
Illus. Jesper Ejsing


Deadly Recluse - 1G
Creature - Spider (Common)
Reach, deathtouch
1/2


Elvish Archdruid - 1GG
Creature - Elf Druid (Rare)
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.
2/2
Illus. Karl Kopinski


Elvish Piper - 3G
Creature - Elf Shaman (Rare)
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1/1


Elvish Visionary - 1G
Creature - Elf Shaman (Common)
When Elvish Visionary enters the battlefield, draw a card.
1/1


Emerald Oryx - 3G
Creature - Antelope (Common)
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
2/3
Illus. Daren Bader


Enormous Baloth - 6G
Creature - Beast (Uncommon)
7/7


Entangling Vines - 3G
Enchantment - Aura (Common)
Enchant tapped creature
Enchanted creature doesn't untap during its controller’s untap step.
Every living thing has roots in nature. Sometimes nature gets its roots into you.
Illus. Thomas M. Baxa


Fog - G
Instant (Common)
Prevent all combat damage that would be dealt this turn.


Garruk Wildspeaker - 2GG
Planeswalker - Garruk (Mythic Rare)
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
3


Giant Growth - G
Instant (Common)
Target creature gets +3/+3 until end of turn.


Giant Spider - 3G
Creature - Spider (Common)
Reach (This creature can block creatures with flying.)
2/4


Great Sable Stag - 1GG
Creature - Elk (Rare)
Great Sable Stag can’t be countered.
Protection from blue and from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Ineffable and incorruptible.
3/3
Illus. Matt Cavotta


Howl of the Night Pack - 6G
Sorcery (Uncommon)
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.


Kalonian Behemoth - 5GG
Creature - Beast (Rare)
Shroud
9/9


Llanowar Elves - G
Creature - Elf Druid (Common)
{T}: Add {G} to your mana pool.
1/1


Lurking Predators - 4GG
Enchantment (Rare)
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
Illus. Mike Bierek


Master of the Wild Hunt - 2GG
Creature - Human Shaman (Mythic Rare)
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Illus. Kev Walker
#191/249


Might of Oaks - 3G
Instant (Rare)
Target creature gets +7/+7 until end of turn.


Mist Leopard - 3G
Creature - Cat (Common)
Shroud (This creature can’t be the target of spells or abilities.)
"I can't claim to hunt all creatures. There are some things in the jungle that simply can’t be hunted."
-Garruk Wildspeaker
3/2
Illus. John Matson


Mold Adder - G
Creature - Fungus Snake (Uncommon)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
The more you struggle against its coils, the tighter they get.
1/1
Illus. Matt Cavotta


Naturalize - 1G
Instant (Common)
Destroy target artifact or enchantment.


Nature's Spiral - 1G
Sorcery (Uncommon)
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land or planeswalker card.)


Oakenform - 2G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +3/+3.
#197/249


Overrun - 2GGG
Sorcery (Uncommon)
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
#198/249


Prized Unicorn - 3G
Creature - Unicorn (Uncommon)
All creatures able to block Prized Unicorn do so.
"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."
-Dionus, elvish archdruid
2/2
Illus. Sam Wood


Protean Hydra - XG
Creature - Hydra (Mythic Rare)
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the end step.
0/0
Illus. Jim Murray


Rampant Growth - 1G
Sorcery (Common)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.


Regenerate - 1G
Instant (Common)
Regenerate target creature.


Runeclaw Bears - 1G
Creature - Bear (Common)
Still #1 threat.
2/2
#203/249


Stampeding Rhino - 4G
Creature - Rhino (Common)
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
"Sometimes I wonder if our weapons and armor are a step backward."
-Soron, rhox pikemaster
4/4
Illus. Steven Belledin


Windstorm - XG
Instant (Uncommon)
Windstorm deals X damage to each creature with flying.
#205/249


Colorless(17/17)


Angel's Feather - 2
Artifact (Uncommon)
Whenever a player casts a white spell, you may gain 1 life.


Coat of Arms - 5
Artifact (Rare)
Each creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are on the battlefield, each gets +2/+2.)


Darksteel Colossus - 11
Artifact Creature - Golem (Mythic Rare)
Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11


Demon's Horn - 2
Artifact (Uncommon)
Whenever a player casts a black spell, you may gain 1 life.


Dragon's Claw - 2
Artifact (Uncommon)
Whenever a player casts a red spell, you may gain 1 life.


Gorgon Flail - 2
Artifact - Equipment (Uncommon)
Equipped creature gets +1/+1 and has deathtouch.
Equip {2}
Illus. Lars Grant-West


Howling Mine - 2
Artifact (Rare)
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.


Kraken's Eye - 2
Artifact (Uncommon)
Whenever a player casts a blue spell, you may gain 1 life.


Magebane Armor - 3
Artifact - Equipment (Rare)
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attack to target creature you control. Equip only as a sorcery.)
Illus. Izzy
#214/249


Mirror of Fate - 5
Artifact (Rare)
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
As the glass shattered, forgotten realities and dead memories came flooding back.
Illus. Alan Pollack


Ornithopter - 0
Artifact Creature - Thopter (Uncommon)
Flying (This creature can't be blocked except by creatures with flying or reach.)
0/2


Pithing Needle - 1
Artifact (Rare)
As Pithing Needle enters the battlefield, name a card.
Players can't activate abilities of sources with the chosen name except for mana abilities.


Platinum Angel - 7
Artifact Creature - Angel (Mythic Rare)
Flying
You can't lose the game and your opponents can't win the game.
4/4


Rod of Ruin - 4
Artifact (Uncommon)
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.


Spellbook - 0
Artifact (Uncommon)
You have no maximum hand size.


Whispersilk Cloak - 3
Artifact - Equipment (Uncommon)
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Wurm's Tooth - 2
Artifact (Uncommon)
Whenever a player casts a green spell, you may gain 1 life.


Land(7/7)



Dragonskull Summit
Land (Rare)
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.


Drowned Catacomb
Land (Rare)
Drowned Catacomb enters the battlefield tapped unless you control a Island or Swamp.
{T}: Add {U} or {B} to your mana pool.


Gargoyle Castle
Land (Rare)
{T}: Add {1} to your mana pool.
{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
Most knew of the tower’s wizard and gargoyle. Few realized which was guardian and which was master.
Illus. Paul Bonner
#225/249


Glacial Fortress
Land (Rare)
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.
#226/249


Rootbound Crag
Land (Rare)
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.


Sunpetal Grove
Land (Rare)
Sunpetal Grove enters the battlefield tapped unless you control a Forest or Plains.
{T}: Add {G} or {W} to your mana pool.


Terramorphic Expanse
Land (Common)
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.


Basic Land(20/20)


Plains
Basic Land - Plains (Basic Land)
[W]
#230/249


Plains
Basic Land - Plains (Basic Land)
[W]
#231/249


Plains
Basic Land - Plains (Basic Land)
[W]
#232/249


Plains
Basic Land - Plains (Basic Land)
[W]
#233/249


Island
Basic Land - Island (Basic Land)
[U]
#234/249


Island
Basic Land - Island (Basic Land)
[U]
#235/249


Island
Basic Land - Island (Basic Land)
[U]
#236/249


Island
Basic Land - Island (Basic Land)
[U]
#237/249


Swamp
Basic Land - Swamp (Basic Land)
[B]
#238/249


Swamp
Basic Land - Swamp (Basic Land)
[B]
#239/249


Swamp
Basic Land - Swamp (Basic Land)
[B]
#240/249


Swamp
Basic Land - Swamp (Basic Land)
[B]
#241/249


Mountain
Basic Land - Mountain (Basic Land)
[R]
#242/249


Mountain
Basic Land - Mountain (Basic Land)
[R]
#243/249


Mountain
Basic Land - Mountain (Basic Land)
[R]
#244/249


Mountain
Basic Land - Mountain (Basic Land)
[R]
#245/249


Forest
Basic Land - Forest (Basic Land)
[G]
#246/249


Forest
Basic Land - Forest (Basic Land)
[G]
#247/249


Forest
Basic Land - Forest (Basic Land)
[G]
#248/249


Forest
Basic Land - Forest (Basic Land)
[G]
#249/249